![]() ![]() Hopefully one day my children will show an interest in it and I’ll casually play with them (until they decide to take it too far, at which point I’ll happily shoo them off to a local Go club). If you rule out those people, you rule out most opportunities to play. Those people are not who I want to play against. ![]() But there are many who think, “if you don’t want to master Go, why are you playing?”. Sorry, man: don’t care… I just want to explore this fun little game, not master it. When I would attend the weekly Go club and play a game and do what I thought I was supposed to do: have fun, there would be a number of more experienced players who would sit down after my game and try to lecture me on this and that. There’s a reason I barely graduated high school (psst, spoiler: it was studying). Secondarily, Go (culture) demands study – I hate studying. I play to win games, but I don’t play to win games. First and foremost, the downfall of 2-player games in general for me: a direct 1-on-1 “battle of wits”. However, playing Go is wrought with some many things I cannot stand. The ruleset is charmingly simple and lends itself to nearly infinite possibility – as elegant a game I could ever imagine. The game is beautiful and elegant in so many ways. I bought a bunch of books, I joined some online communities, I started attending a nearby weekly Go club. I flirted pretty heavily with Go back in 2008. But the fault is not in the game, but in me. I liked go, but it has so much prior art that I would never master it sufficiently to be a serious player. I was tempted to give this spot to 7 Wonders because I like it more and my husband and I will play it 2 players where we won’t Sushi Go, but I do want something that’s a little more intro so this is my compromise as it were. Party ups the player count over the original that it fills the spot I need for a more diverse collection in just three games. Card drafting is a simple enough mechanism and the scoring there is clear enough that if people want to play a game, they can get on board with that one I find. I think I’m gonna go with Sushi Go Party. I’m not really much of a party game person. Then I’d want something that works for bigger groups. If he wants his own picks, he can make a forum account and in this imaginary scenario I can have other non-pandemic plagued people to play it with me instead of forcing him to play it. I’m inclined towards Concordia because I do love it but my husband hates it and will only occasionally play it solely because I love it. I want something to fit the Euro / resource management puzzle kind of space. I’d be more sad to see Arkham go than Gloomhaven, I think. Gloomhaven and Arkham would both have to go for other things to open up the collection more. It’s my favorite deckbuilder and as long as I get to keep all the expansions, it is infinitely versatile anyway so it’ll never get old. Deckbuilding is my favorite mechanic and I have to have one. If on the other hand I was going for a well rounded game collection that I could use in different situations, that’s an absolutely terrible selection! I’d probably still have to have Legendary. So if I could only have three games that I could play for the rest of my life to just make me happy, I’d be just fine with those (and their expansions!) played with him. These numbers are very heavily influenced by most of my gaming being with my husband at two players and our love of challenging, thinky co-op or semi co-op experiences to share with each other. From there, it’s again basically halved to a few games in the lower 20 some odd plays and a few more in the upper teens. That is a good bit higher but much less than double the 40 plays of number three the Arkham Horror LCG. That’s almost double the plays of my second most played game, Gloomhaven, which is at 69 plays. Since then I’ve recorded 127 plays of Legendary: the Marvel Deckbuilding Game. I started tracking all my game plays at the first SHUX game convention in October 2017. ![]()
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